Match & Say · Kids Colors + Emoji
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Match & Say is a colorful, child-friendly memory and vocabulary game specially designed for children with special educational needs, including autism, ADHD, and learning differences. The game uses bright colors, emojis, and simple visuals to make learning engaging and accessible. Players flip cards to match pairs while hearing words spoken aloud to reinforce language and memory skills. This online educational tool supports visual learners, encourages focus, and helps children improve communication and cognitive flexibility. Match & Say includes themed decks such as emotions, colors, animals, fruits, weather, and more—making it perfect for use in special education classrooms, speech therapy sessions, and home learning environments.
Mirror Mix-Up 🔤
Look at the letter and choose the correct one!
Total Score: 0
Mirror Mix-Up Pro • © IEPFOCUS.COM
Mirror Mix-Up Pro is a multisensory reading game designed to strengthen letter recognition and visual discrimination for students with dyslexia. It focuses on the most common reversal pairs—b, d, p, q—and pairs large, high-contrast letters with clear American-English pronunciation to reinforce sound–symbol mapping. Learners get immediate, color-coded feedback (green for correct, red for try again), gentle sound effects, and short, repeatable rounds that reduce cognitive load while building accuracy and automaticity. The structure promotes attention, working memory, and phonological awareness through consistent practice, making it ideal for early literacy intervention and targeted review.
Pedagogically, the game uses scaffolded difficulty (Easy → Medium → Hard), limited choice sets to lower error rates, and cumulative scoring to boost motivation without pressure. A final results view summarizes performance by level and total score, while guidance tips suggest evidence-informed strategies for supporting learners with dyslexia. The design aligns with multisensory and UDL principles—visual cues, auditory modeling, predictable routines—and encourages brief daily sessions for steady gains. Keywords: dyslexia reading game, letter reversals practice, b d p q discrimination, phonics sound–symbol mapping, multisensory literacy, early reading intervention, visual processing, executive function support.
